I’m a Poznan-based UX researcher and designer who’s passionate about creating meaningful digital experiences.
My journey started at the University of Arts in Poznań, where I discovered my love for graphic design. But the real adventure began when I joined the Microsoft Imagine Cup – an experience that changed everything. Our team not only won first place in Poland but also made it to the World Finals in Egypt, where we secured 4th place globally. Those intense months taught me more than any textbook could: how to craft compelling presentations, the magic of great teamwork, and the incredible satisfaction of turning an idea into reality.
This success opened doors to exciting projects, mostly with the City of Warsaw and Adam Mickiewicz University in Poznan, where I could contribute to applications that actually made a difference in education and social impact.
In 2014, I embarked on a completely different adventure with Caped Koala Studio based in Ireland. Working on the Pora Ora project felt like building entire worlds – creating educational games for kids that were both fun and meaningful. I wore many hats: concept artist, UI designer, character creator, and brand guardian. The biggest challenge? Making sure every single element told the same visual story. It was demanding but incredibly rewarding.
2015 brought another plot twist when I joined Sentaca Solutions. Suddenly, I was diving into the Internet of Things – a fascinating departure from everything I’d done before. Creating interfaces for both desktop and mobile platforms while exploring this emerging technology was like solving puzzles I didn’t even know existed. I also had the chance to develop an educational game concept for Oaklands College, which reminded me why I love this field so much.
I also spent time working with the Atomic Jelly studio, where I continued to work on meaningful projects – games that teach children about the fascinating journey through the human body, much like the French series There was a life.
Currently, at Telematics Technologies, I get to blend creativity with rigid graphic design principles in the most exciting way. During my time in TT I’ve developed three distinct visual identities for our products, but what really interests me is the research side of things. My responsibility is to select the right testing methods based on where a product is, crafting research scripts that uncover real insights, and organizing interviews that reveal what users actually need (not just what they say they want). Whether I’m running surveys – from quick cafeteria polls to comprehensive System Usability Scale assessments – conducting usability tests, or diving deep into one-on-one interviews, every day brings new discoveries about how people interact with technology.
My expertise: interface design, interaction design, information architecture, and prototyping, but I’m particularly passionate about UX research and continuously developing those skills. Working in our agile environment keeps things dynamic, and I feel comfortable switching between leading UX projects and supporting others as a consultant. My daily toolkit includes Figma, Hotjar, and Google Analytics – tools that help bring ideas to life and measure their impact.
I’m happy to have graduated from SWPS University with a degree in UX Design, and I’m always learning something new. Currently, I’m exploring 3D sculpting in ZBrush because, well, why not add another dimension to design?
What drives me? UX research, accessibility, inclusivity, illustration, concept art, and 3D modeling. I believe the best digital experiences happen when we truly understand the people who use them.